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Microsoft MTA: Gaming Development Fundamentals Sample Questions:
1. You want to create the world matrix for a single mesh that will be rendered with transformations.
In Direct3D, which transformation should come last in the world calculation to properly transform the mesh in the scene?
A) Translation
B) Transform
C) Perspective
D) Scaling
E) Rotation
2. Which two descriptions always refer to a plane in 3D space? (Choose two.)
A) Any two unique points that make a line
B) A single point and a normal vector
C) Any three unique points that make a triangle
D) Any four unique points that make a quadrilateral
3. What type of special effect is a feature of Phong shading?
A) Colors
B) Texture mapping
C) Shadows
D) Specularity
4. You create a game project that stores player information on a central server. The information is accessed by using the Internet.
You must ensure that player information cannot be accessed by an unauthorized user.
You need to identify the most secure methods to send data to the server.
Which two methods should you use? (Choose two.)
A) Embed the information in a universal resource locator (URL) as a query string and then send the information by using the HTTP protocol.
B) Embed the information as part of an HTML form post method and then send the information by using an HTTP connection.
C) Send the information by using the HTTPS protocol.
D) Encrypt the information and then send it by using the HTTP protocol.
5. Two solid objects collide in your game.
Which three object properties should you use to calculate the collision response? (Choose three.)
A) Luminosity
B) Mass
C) Rotation
D) Velocity
E) Acceleration
Solutions:
Question # 1 Answer: A | Question # 2 Answer: A,D | Question # 3 Answer: D | Question # 4 Answer: B,D | Question # 5 Answer: B,D,E |